Thursday, 18 March 2010

New update for weekend: v0.0.6 !

We're planning to make an update on this weekend. New version will be 0.0.6 and will have these new features:

  • Not only game music but game sounds can be adjustable now(after getting a 1 star rating for this!)
  • When you select a building, a pop-up will appear and you will be able to select some actions such as:
    • Sell building
    • Repair building
    • Upgrade building (for more defense points)
  • A new feature: Mines! Now you can buy and burry land mines to the route of the enemy units. However you need to be careful, they're harmful to your units as well! Mines explodes if a unit gets too close to them.
  • If we can make it happen, we'll add oil barrels. You'll be able to buy & use oil barrels. As you may have already known, they're strategically important and can severly damage enemy units & buildings.
  • Player units are slightly more responsive now. They used to keep attacking when they're under attack, although you asked them to move forward. This is fixed. If you move your units, they move no matter if they're under attack or not. If you stop them, they start attacking back though...
  • Level 4(captured trucks) is reworked.
  • If we can make it, we'll add a second game music truck, which is the result of a professional work.

Sunday, 14 March 2010

Start working again!

We have just started working on new release (v0.0.6, apparently).

We'll consider each and every comment about the game that try to implement these improvements / change requests wherever possible. For example, we've just received a 1 star comment saying that she wants to adjust the volume of game sounds, not only music volume! Well, this is -almost- a perfect feedback. We can (and will) easily implement this in new version. Well, 1 star hurts but still, thanks for that!

Version 0.0.4 and version 0.0.5 just after that ;)

We've uploaded version 0.0.4 to market on 14th, at 05:00 am. However, at 18:00 same day, we needed to make a patch so that made version 0.0.5, in the market now.

The first responses are awesome, really. Before uploading new version to market, the rating was 3.50 with 81 raters. At the time being, just after 18 hours it's 3.80 with 127 raters!

Download number goes somewhere between 13K - 14K as far as I see. Well, I think we really did a great job!

Here is 'what's new' thingy for version 0.0.5:

  • Team grouping is reworked - from scratch. It's much more straightforward now. I hope we'll not need to change this again.
  • Images for drilled oil & remaining enemy soldiers added (these were just plain texts before).
  • Under attack notifications have been added. When one of your buildings are under attack, you will see a notification on right-bottom of the screen.
  • Game items are faster now.
  • Diagonal speed problem: There was a little problem in unit's diagonal movements. They used to move 'faster' when their route is diagonal. That was because of a simple mathematical formula error, which is fixed now. They move at constant speed in all directions now.
  • Select mission screen added: Now we have one more screen where we list all available missions(levels). All mission except the first one is locked initially. As player makes progress, missions are unlocked. Once unlocked, player can go to screen and select any mission. This was something that we've been asked several times.
  • Enemy unit's responsiveness: When player attacks an enemy unit, other units around attacked one also attacks back. We've just added a new feature to units that we call as "Patrol range". I think this made it much more fun.
  • When a soldier explodes an oil barrel, his energy is not decreased(he's not hurt). Player item attacking an oil barrel used to lose some energy - which seem to be confusing for most. Therefore we've remove this feature. However other guys standing near oil barrels are hurt!
  • A P1 defect (about tanks) is fixed.
  • Turret images have changed. A simpler one is being used now.

Well, we've had a very busy weekend as you can see. I'm still not sure if I've missed anything :)

Saturday, 6 March 2010

First update: New version is 0.0.3

We've just completed and published our first update.

New version is v0.0.3 and has these extra features:


  • Grouping units is much easier now: Added extra friendly messages, vibration on selection and marking units with small team letters (as 'a' or 'b')
  • Vibration added (optional)
  • Level difficulties are adjusted (we had lots of complaints on this)!

That's it for now!

    Wednesday, 3 March 2010

    Defend Homeland is on Android Market

    Today we've published Defend Homeland on Android Market. Well, really excited to see how it all turns out...

    This is the demo version(v0.0.2). There are 3 full missions in demo version. We're planning to publish paid full version in early April, depending on the comments & rating we'll be getting.

    Wish us luck guys!